Lordrush Bear Hunt Guide
Alliance members rally against the Raging Bear during a trap window to pile up total alliance damage. The bear does not hurt your troops, so only offensive stats matter, and personal damage tiers pay out Forgehammers and other rewards.
Key rules and facts
- Only alliance members above R4 can start it (official FAQ); fan guides say R4+ schedule Trap 1 and Trap 2, which cannot overlap.
- Unlocked Empire-wide by the Monument milestone 'Kindling Embers' (800 lords reach Town Center 7).
- Bear rallies cost no stamina; you can run only one of your own rallies at a time.
- Joiners contribute troops plus only the first Expedition skill of their slot-1 hero; at most 4 joiner skills apply, chosen by highest skill level, then by join order.
- Troop ratio advice: Fan guides suggest 10% Infantry / 10% Lancer / 80% Archer; others suggest starting at 10/30/60 on Gen 1 and 10/20/70 on Gen 2.
- Trap Enhancement is raised by member contributions (Hunting Arrows); contributions past max level are allowed but do not raise the level.
- Forgehammers start at the 325K-745K personal damage tier (2) and reach 17 at 38.4B+; every tier also gives Bane shards.
- Leaving the alliance before the tally forfeits your points and rewards.
What the official help center says
When does Bear Hunt start?
Alliance members ranked above R4 start it; no fixed time is given. Official answer
Can we keep contributing to the trap after it is maxed?
Yes, but its level will not go up any further. Official answer
Why does a rally with stronger stats deal less damage than mine?
Normal: damage depends mainly on the rally captain's heroes and on skill trigger chances, not total stats. Official answer
Planning your rally troops? Use the troop ratio calculator.
Related events
- Alliance Championship
- Viking Vengeance
- Swordland Showdown
- Sanctuary Battle
- Outpost Battle
- Alliance Mobilization
Sources: lordrushhub.com, lordrushhub.com, lordrushmastery.com, lordrushhub.com